Boolean Vs power Boolean

Power Boolean vs Boolean Modifiers in 3ds Max

Power Boolean vs Boolean Modifiers

In old 3ds Max versions as I remembered, we can find only Boolean modifier. Pro Boolean was a separate script, then with the next 3ds Max versions, they merge it with 3ds Max. Now the question!? what is the difference between each modifier!? so, why they still keep Boolean Modifier although it not so perfect and it makes many small edges that will keep the surface always not clean. In this short explanation, I will try to clarify this matter, hope it will be useful information. 

Boolean Vs power Boolean

Boolean:

We have to use it only when we have more complex objects, as the ProBoolean can hang and close the software sometimes when we used it with high detailed objects, But Boolean can produce many edges on the surface, so why we have to use Boolean if already we knew it will add many edges?
Boolean is good with complex objects, but to clean up the surface 
and keep it normal we can apply “optimize” modifier with these parameters

Boolean & Power Boolean

Pro Boolean:

We can use it many times and pick many objects without effect on our model, the good thing it’s will not make extra edges like Boolean, but we should not use it with complex objects, because it can suddenly hang the software, also any small issue on the original spline can affect and make it not work properly

Conclusion

I always use Pro Boolean with simple objects only, at the same time I apply Boolean when I have high detailed object and with using the optimizing modifier it will solve the unlikely edges on the surface